![]() ![]() The pets we said 6 for each player therefore 6 x 30 = 180 textures for pets which are 10 different textures (could be more)ģ0 x 10 = 300 textures only for the players Now we do the same for materials/textures:ģ0 players can have helmet, back, chest, legs, taille, hands, feet, weapon styles + material/aura. Therefore we ended up with around 5.000.000 vertices in that situation. That makes 2.600.000 vertices, environmental shadows are baked therefore we go -200.000 verts for now but double 2.400.000 vertices which are affected by realtime shadows, which gives us 4.800.000 vertices + 200.000 verts for the environment. ![]() Now we look at the environment and guess that it might be around 200.000 vertices (Only the viewport part) Now we look at how many pets each player can summon, robot sidekick, henchmen (3), ally, pet trinket, so we say 6 We give each player model 20.000 vertices x 30 = 600.000 vertices We go for 30 players in that specific situation which needs to be rendered: ”Well, let´s go and calculate some things(verts first): And attempting to reduce the load by turning the 'Effect Quality' setting to minimum, and even turning off the 60fps option, does not help to any substantial degree. Around 30+ players on screen at the same time, during VFX heavy boss fights causes HUD glitches that eventually cause game crashes. ![]()
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